Age 12+
Grade 7+
5.5 x 8.5
532 Pages
2012
Fiction
Grade 7+
5.5 x 8.5
532 Pages
2012
Fiction
ISBN 13: 9781554513734
***
An intelligent computer game with a disturbing agenda.
When
16-year-old Nick receives a package containing the mysterious computer
game Erebos, he wonders if it will explain the behavior of his
classmates, who have been secretive lately. Players of the game must
obey strict rules: always play alone, never talk about the game, and
never tell anyone your nickname.
Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives. When it sends Nick on a deadly assignment, he refuses and is banished from the game. Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur. This utterly convincing and suspenseful thriller originated in Germany, where it has become a runaway bestseller.
Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives. When it sends Nick on a deadly assignment, he refuses and is banished from the game. Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur. This utterly convincing and suspenseful thriller originated in Germany, where it has become a runaway bestseller.
***
***
For young adult/teen fiction this was a surprisingly decent read. Actually, I enjoy the YA genre quite a bit and there is (surprisingly) a slew of fabulous books and authors writing for this generation. How fortunate today's youth is...Anyway, Erebos (or at least the version I read) is translated from its original German so you have to imagine that at least some of the flavor of the novel gets lost in translation. Luckily, Erebos has been deftly translated by Judith Pattinson and she has apparently done a wonderful job. Erebos clips along at a quick pace drawing the reader in from the beginning and not letting go until the last page. I didn't put the book down until it was finished...in fact I felt that I couldn't-I just had to know what happened next. There is enough going on in this book to keep even the most jaded reader happily ensconced in its pages.
Ursula Poznanski
Ursula Poznanski was born in Vienna, Austria, where she
still lives today with her partner and daughter. The older of two
sisters, she enjoyed reading, music, cycling, and skiing when she was a
child. Her favorite books were The Flying Classroom by Erich Kaestner, Mio, My Son by Astrid Lindgren, and Tolkien’s Lord of the Rings.
Ursula started writing when she was no more than seven or eight years old. She was fortunate in that she had teachers who encouraged her a great deal, and loving relatives who would read her essays to everybody who hadn’t managed to escape in time. She found it quite embarrassing, but it did not deter her from writing.
The idea for Erebos (Spring 2012) came from her penchant for stories that include a change of worlds. These usually come in the form of fantasies, but she wanted to tell a story where this actually happens. She loved the idea of a computer game dragging the player so deeply into a virtual world that it would affect his view of reality. She also wanted to write about manipulation and how it works.
What Ursula enjoys most about the creative process are those moments when it seems as if the book is writing itself. It doesn’t happen very often, but when it does, it is pure joy.
Her advice for aspiring authors is to read a lot and write a lot. Don’t believe that success is going to come fast or easy, but carry on nevertheless. Love your story; don’t run after trends. Look for a good writing partner who tells you the truth about what he or she thinks of your work. Appreciate profound criticism.
Ursula’s interests, besides writing, include photography, music (although she doesn’t play an instrument, she has not given up hope that she may still do so one day), talking to interesting people, and traveling.
Ursula started writing when she was no more than seven or eight years old. She was fortunate in that she had teachers who encouraged her a great deal, and loving relatives who would read her essays to everybody who hadn’t managed to escape in time. She found it quite embarrassing, but it did not deter her from writing.
The idea for Erebos (Spring 2012) came from her penchant for stories that include a change of worlds. These usually come in the form of fantasies, but she wanted to tell a story where this actually happens. She loved the idea of a computer game dragging the player so deeply into a virtual world that it would affect his view of reality. She also wanted to write about manipulation and how it works.
What Ursula enjoys most about the creative process are those moments when it seems as if the book is writing itself. It doesn’t happen very often, but when it does, it is pure joy.
Her advice for aspiring authors is to read a lot and write a lot. Don’t believe that success is going to come fast or easy, but carry on nevertheless. Love your story; don’t run after trends. Look for a good writing partner who tells you the truth about what he or she thinks of your work. Appreciate profound criticism.
Ursula’s interests, besides writing, include photography, music (although she doesn’t play an instrument, she has not given up hope that she may still do so one day), talking to interesting people, and traveling.
* I received an advance copy from the publisher for purposes of review. I was in no way obligated to write a review much less a favorable one. The opinions stated herein are all my own.
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